


Side note - prototypes and traits also are responsible for each wrestler's hit point ratios calculations. The complete lists of assignable traits is available on the Traits tab of the document. In addition, of the five traits assigned, the ratings impact of the first assigned trait is tripled, and the impact of the second assigned trait is doubled. The majority traits are purely positive (they only increase ratings), but many offer benefits and drawbacks (for example, the "Giant" trait increases attacking power, durability, and toughness at a but also conveys penalties to speed, agility, adrenaline, recovery, and jumping).
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Traits have the greatest influence in defining the wrestler's relative strengths and weaknesses. Third, I choose up to five traits for each wrestler. The complete list of prototypes is available on the Prototypes tab of the document. Some example prototypes include: Balanced, Offense (more attack power at expense of reversals), Defense (better reversals at expense of attack power), Brawler (strike attack power and strike reversals at the expense of grapple attack power and reversals), Grappler (grapple and submission attack power at expense of strike attack power and reversals). If two different prototypes are chosen, the two baselines are averaged together with a 60-40 weighting in favor of the first prototype. These set the baseline attributes for the wrestler. Second, I choose two style prototypes for each wrestler. These attribute caps per weight class are factored into the document as well. This is determined by looking at the maximum ratings for the wrestler in-game at the edit wrestler screen for example, outside of Universe mode, the maximum strength rating of Heavyweight wrestlers is always 90. You can now add a social media account for created Superstars, which will be referenced during entrances and in-game.For each wrestler, I start by choosing the wrestler's weight class.There are more in WWE 2K14 than ever before. A host of new parts have been added to allow for more creations.There are now 100 CAS slots as opposed to WWE 13’s 50.Your created version of a Superstar can also be used as a standard CAS.You can choose to make these models as a Superstar’s alternative attire so it comes with you across all game modes.For example, should you choose to do so, there will be the option to make CM Punk 7 feet tall with really long arms….Every aspect can be edited aside from the Superstars’ facial features, including custom logos on attire.CM Punk, John Cena, Daniel Bryan and ‘Legends’ versions of The Undertaker, HBK, ‘Stone Cold’ Steve Austin and The Rock are the first announced batch. However, only select members of the roster can be used.WWE Superstars can now be used as a template when entering Create-A-Superstar.
